anomalie digital arts, Interactive Cities

Discussion dans ' ARCHITECTURE FORUM (english)' créé par alix.gasso, 30 Avril 2007.

  1. alix.gasso

    alix.gasso Guest

    interactive cities
    anomalie_digital arts n°6
    edited by Valérie Châtelet, with contributions by Dominique Rouillard, Denise Pumain, Laurent Perrin, Carlo Ratti and Daniel Berry, David Gerber, Gerhard Schmitt, Jeffrey Huang and Muriel Waldvogel,
    Ted Ngai and Philippe Morel

    an Anomos / Hyx publication

    This latest issue of anomalie_digital arts addresses the ways in which the digital domain impacts the contemporary cities. Researchers, urban planners and historians present their approaches to understanding interactive cities, endowed with invisible digital infrastructures and thriving at accelerated metabolic rates.

    Interactive Cities

    In the field of urban planning, there has been much debate about the information and intelligence society and its flourishing potential. Discussion is gradually veering away from the idea of modeling all the components involved in a given project, as a means of managing the complexity of sustainable development. Instead, current initiatives call on continuous, distributed and dynamic methods to ensure consistency among the environmental, economic and social dimensions.

    Interactive Cities contributes to this debate with over a dozen articles by various recognized authors. The review is edited by architect and urban planner Valérie Châtelet who, as part of anomos/skylab, has been exploring the far-reaching repercussions of digital technologies. The essays are illustrated by numerous architectural and urban projects, in large part unpublished and presented here for the first time. Historians, geographers, engineers, artists, architects and urban planners examine the implications of our novel urban condition.

    Among the contributors, Dominique Rouillard offers an historical perspective of how information and communication technologies have been integrated in urban planning. In reference to the work of American inventor Buckminster Fuller, Valérie Châtelet discusses the concept of new decision-making processes for regional and urban planning. Carlo Ratti and Daniel Berry of MIT’s SENSEable City research lab explore how wireless internet connections and mobile telecommunications create mobile landscapes that are reconfiguring our way of life.

    Technology and Urban Planning

    Technology pervades today’s cities. “It is everywhere: security cameras around the corners, in stores and offices, sensors and actuators automatically open doors of department stores, the fiberoptical lines underneath our streets, and the wireless network in the air.” (J. Huang; M. Waldvogel). Distinctions between daily life, work and leisure time are increasingly blurred, generating new ways of using space that are managed on nearly a real-time basis (G. Schmitt; C. Ratti; D. Berry). Cell phones and portable devices have facilitated the emergence of new collaborative methods for creating and maintaining the public commons (J. Huang; M. Waldvogel; V. Chatelet). With the improved capabilities for calculation and the ever-growing digital realm, enables us “to contemplate processing spatial data including a large number of diverse spatial interactions,” to simulate “the spatial evolution of cities” and “to explore possible futures” (D. Pumain). Finally, the development of innovative design tools, along with enhanced geographic information systems and project development strategies, are reshaping practices (V. Châtelet; L. Perrin; D. Gerber; G. Schmitt).

    Anomos and Éditions HYX

    Since 2003, Anomos and Éditions HYX have jointly published anomalie_digital arts. Each issue explores a topic dealing with digital technology and the arts, in order to flesh out historical, technical and aesthetic developments from an interdisciplinary perspective. anomalie_digital arts is a bilingual review (English/French). Five issues have been published: Brazil, presenting new media art from Brazil; Space Art, a history of art relating to outer space; Interfaces, on the aesthetic challenges of interactivity; Digital Performance, on performing arts that incorporate digital technology; and From Body to Avatar, about transformations of the body in the digital age.

    Coming soon from Éditions HYX: Decoï architects, and Théorie et design à l’ère industrielle (Theory and Design in the Industrial Age) by Reyner Banham.

    Interactive cities- Anomalie digital_arts n° 6 – 248 4-color pages, 150 illustrations, FR : ISBN : 978-2-910385-42-2, Distribution Editions Hyx. Price: 25 €. Available in bookstores or by order.
    More informations : tel : + 33 (0) 2 38 42 03 26 Fax + 33 (0) 2 38 42 03 25

    Alix Gasso
    Tel: + 33 (0)1 43 66 15 90
    Fax + 33 (0)1 48 06 06 12


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